Glass Cannon is what draw the enemy attention, the high CON is what enables you to survive the attention, and Walk it Off is what helps keep you from being permanently useless. The closest thing to a tank is someone who goes all CON with a shield and takes Glass Cannon and Walk it Off. Giving the squishy folks the Stench Talent might help a little, but that was recently nerfed a bit. You can't do a lot about deterring or preventing foes from coming near the team, that's part of AI 2.0's focus on going after your squishier people and ignoring the tankier ones. To withstand a lot of damage, you want a shield, but to make enemies regret coming near you you need a 2H weapon and Opportunist. Specifically, two parts of it: the part where you want to be able to withstand a lot of damage while also making enemies regret coming near you, and the part where you want to deter or prevent foes from hurting the rest of the party. That definition does not exist in the game, not without modding it. While driving today, I considered a Warfare/Necro/Retribution build and was curious what would be the best tank builds for this game. My main definition of a tank is someone who can withstand a lot of damage/negative statuses, quickly and reliably get into/change position, and make enemies regret coming near him - all while deterring/preventing foes from hurting the rest of the party. Divinity Original Sin 2 features a handful of character classes but having a Tank is insanely. That may be true depending on your definition. The best build for a Cleric in Divinity: Original Sin 2. I've heard people lament that D:OSII isn't a game where tanking is reliable. An amazing combo for 'thicc' enemies is: Fortify self + Heart of Steel + Overpower = Shatters their armour and deals damage, leaving them ripe for physical based CC effects like your Chicken Claw, Bull Charge, Battlestomp, etc. Retribution is really bad, don't use it, I can't stress this enough it's so bad, lol. I even had poison coating (geo+scoundrel) to get a character able to deal both physical or magical on demand. Try to include geomancy and polymorph in your build for some disruption. Necro is okay, but stacking Warfare is more important. You don't 'need' anything else than a shield to be tanky enough. Also, craft a cleanse wounds skill book by combining a cheap Hydro and Warfare book together. If you want to be extra tanky, use a shield and don't be Undead. Maybe Aerothurge for Teleport and Nether Swap helps with positioning. This spell is awesome sure, you have to invest another point in Pyro, but you get Haste and Clear Mind as well for it.ġ point in Hydro, for Frost armour and healing. Also, Huntsman book + Pyro book = Throw Explosive Trap. This will be your main combat skill point dump.Ģ-3 points in Polymorph, because it's great gives you an atrophy effect (tentacle), chicken claw, flight, heart of steel.Ģ points in Huntsman, for the Tactical Withdraw, it's really good. X points in Warfare, because the CC and damage is great.
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